CHARACTERS & MOVES

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How specials work

Motion input

Tap Defend, then a direction, then Attack or Jump. Each step within about 0.3 s. A direction you are already holding counts, so you can keep walking and tap Defend then Attack. Written D → A: sideways = the way you want to face. Specials cost MP, which recharges slowly and fills as you land hits.

Everyone can

A×3 combo · double-tap ←/→ to run · Run + A run attack · Run + J dash jump, then A · Run + D roll · walk into an enemy + A to grab (punch with A, throw with J or direction + A) · A near an item picks it up · Run + A throws it.

Keys

Solo / LAN: arrows or WASD · Z/J attack · X/K jump · C/L defend.
Versus P1: WASD · F G H. Versus P2: arrows · , . /.

Fighters

Dmg is the total base damage if every hit of the move connects (before each fighter's power multiplier). This page is generated from the same data the game runs on.